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This is our first commercial game, so we're doing our best to make sure it's really special. It's a gangster warfare game with some serious attitude. More details soon.
Features include:
- Perspective correct texture mapping.
- Environment mapped cars.
- Bump-mapped reflections.
- Realistic physics model.
- Advanced alpha-channelling effects.
- 100 square kilometres of land and 4 different cities to explore.
- Dozens of vehicles to drive, each with their own unique handling characteristics. Includes trucks, cars, buses, tanks, boats and a few other surprises!
- Realistic real-time shadows.
- Non-linear mission structure.
- Advanced 3d audio system. (AHI not required.)
- Runs at 10 frames/sec on an 040/25 - more on faster machines!
Requirements: 020/14, 16Mb RAM (may work with just 10Mb (8Mb fast, 2Mb chip), but the game will run slower), CD-ROM, AGA.
Recommended: 040/25 or faster, 16Mb RAM, CD-ROM, hard disk, AGA.
WarpUP support: Not yet. Will be added as soon as we get our hands on a G4 board.
Cybergraphx: Not yet. However, once we get our grubby mitts on a CybervisionNG, GFX card support will be added.
Warp3D: Again, not yet. Needless to say, once we get that CybervisionNG, we'll add 3D support.
Expected release date: Christmas 1999
Expected retail price: 28.95 pounds sterling + P&P
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Testing out the bazooka on a nearby building. Seems to be working OK, then. | There's nothing quite like a nice stroll through the park with only a bazooka and a smouldering car for company. |
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As you can see, the explosions are quite impressive. | Pitch invasion! |
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A flaming car is catapulted over your stolen limo. Close call! | A bus causes mayhem in a car park. Yesterday. |
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It wasn't me, officer! | Minigun madness. |
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Some people might consider using a bazooka against a person to be overkill - not me! | Have you seen the movie 'Speed'? |
God is real unless declared integer.
Allen W. Sherzer (aws@vax3.UUCP)
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